Voidbound
Overview
Campaign Overview
• Title: “Voidbound”
• Theme: A cosmic treasure hunt filled with danger, betrayal, and ancient magic.
• Tone: A mix of high adventure, mystery, and the thrill of discovery, with moments of lightheartedness and deep camaraderie.
Setting
The campaign is set in a universe where spelljammer ships sail the vast astral seas, connecting a myriad of worlds. The central hub is a spaceport city located on a massive asteroid, bustling with traders, pirates, and adventurers from across the stars. The cosmos is filled with unexplored territories, dangerous astral phenomena, and the ruins of ancient civilizations.
Beginning Hook
The players find a map leading to the legendary “Astral Pearl,” a treasure said to be the heart of a dead god, lost in an uncharted part of the cosmos. The map is sought after by many dangerous factions, including a notorious space pirate known only as “The Crimson Blade.”
Key NPCs
• Captain Halley: A seasoned spelljammer captain who mentors the party, inspired by Jim Hawkins.
• The Crimson Blade: A fearsome pirate captain with a mysterious past, serving as the primary antagonist.
• Gideon Flint: An enigmatic figure who claims to have information on the Astral Pearl but has his own agenda.
Major Locations
• Tortuga Asteroid: The spaceport city where the adventure begins.
• The Shattered Reefs: A dangerous asteroid field filled with the wreckage of spelljamming ships.
• The Lost Spheres: Uncharted worlds that hold the keys to finding the Astral Pearl.
Plot Points
1. The Map Acquired: The party obtains the map under dramatic circumstances, such as during a pirate attack or in a mysterious inheritance.
2. A Treacherous Voyage: Traveling to the Lost Spheres involves navigating through perilous astral phenomena and facing off against rival treasure hunters.
3. Worlds of Wonder: Each world in the Lost Spheres offers unique challenges and clues to the location of the Astral Pearl. These worlds can include a jungle planet with ancient ruins, an ice world inhabited by strange creatures, and a world engulfed in perpetual storms.
4. The Final Confrontation: The climax of the campaign, possibly on a dead world or inside a massive ancient ruin, where the party faces The Crimson Blade and his crew in a battle for the Astral Pearl.
Campaign Endings
• The Pearl’s Secret: The Astral Pearl could be a source of immense power, a gateway to another universe, or something else entirely. Its nature can lead to various campaign endings, from the party deciding its fate to facing cosmic-scale threats.
• Aftermath: Reflect on the journey, the decisions made, and their repercussions on the cosmos. The party could become legendary adventurers, guardians of the astral sea, or even rulers of their own spacefaring empire.
Additional Elements
• Magical Items: Introduce unique magical items that are essential for navigating the astral sea or decoding the map.
• Factions: Various factions can play roles in the campaign, including merchant guilds, spacefaring empires, and mystical orders.
• Space Encounters: Design encounters that utilize the three-dimensional nature of space, including zero-gravity combat and astral phenomena.